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» Queue Machines: Hardware Compilation in Hardware
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MICRO
2010
IEEE
156views Hardware» more  MICRO 2010»
14 years 7 months ago
Explicit Communication and Synchronization in SARC
SARC merges cache controller and network interface functions by relying on a single hardware primitive: each access checks the tag and the state of the addressed line for possible...
Manolis Katevenis, Vassilis Papaefstathiou, Stamat...
HICSS
1997
IEEE
120views Biometrics» more  HICSS 1997»
15 years 1 months ago
Building the 4 Processor SB-PRAM Prototype
The SB-PRAM is a massively parallel, uniform memory access (UMA) shared memory computer. The main ideas of the design are multithreading on instruction level, hashing of the addre...
Peter Bach, Michael Braun, Arno Formella, Jör...
COMPCON
1995
IEEE
15 years 1 months ago
Tempest: A Substrate for Portable Parallel Programs
This paper describes Tempest, a collection of mechanisms for communication and synchronization in parallel programs. With these mechanisms, authors of compilers, libraries, and ap...
Mark D. Hill, James R. Larus, David A. Wood
QNS
1996
14 years 10 months ago
Real Inferno
Inferno is an operating system well suited to applications that need to be portable, graphical, and networked. This paper describes the fundamental oating point facilities of the...
Eric Grosse
FDL
2003
IEEE
15 years 2 months ago
Object-Oriented ASIP Design and Synthesis
SystemC-Plus from the ODETTE project provides the ability to simulate and synthesise object-oriented specifications into hardware. The current ODETTE compiler translates each obj...
Maziar Goudarzi, Shaahin Hessabi, Alan Mycroft