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ECBS
2006
IEEE
126views Hardware» more  ECBS 2006»
15 years 3 months ago
Experiments and Investigations for the Personal High Performance Computing (PHPC) built on top of the 64-bit processing and clus
The motivation and objective for this paper is to demonstrate “Personal High Performance Computing (PHPC)”, which requires only a smaller number of computers, resources and sp...
Victor Chang
FPGA
1999
ACM
123views FPGA» more  FPGA 1999»
15 years 1 months ago
Procedural Texture Mapping on FPGAs
Procedural textures can be effectively used to enhance the visual realism of computer rendered images. Procedural textures can provide higher realism for 3-D objects than traditio...
Andy Gean Ye, David M. Lewis
IPPS
2010
IEEE
14 years 7 months ago
Scalable multi-pipeline architecture for high performance multi-pattern string matching
Multi-pattern string matching remains a major performance bottleneck in network intrusion detection and anti-virus systems for high-speed deep packet inspection (DPI). Although Aho...
Weirong Jiang, Yi-Hua Edward Yang, Viktor K. Prasa...
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PG
2002
IEEE
15 years 2 months ago
Interactive Rendering of Translucent Objects
This paper presents a rendering method for translucent objects, in which view point and illumination can be modified at interactive rates. In a preprocessing step the impulse res...
Hendrik P. A. Lensch, Michael Goesele, Philippe Be...
ICIP
2005
IEEE
15 years 11 months ago
Joint feature-spatial-measure space: a new approach to highly efficient probabilistic object tracking
In this paper we present a probabilistic framework for tracking objects based on local dynamic segmentation. We view the segn to be a Markov labeling process and abstract it as a ...
Feng Chen, XiaoTong Yuan, ShuTang Yang