E-learning growth is driven by global, societal, and technological changes that both enable and require increased worker and learner mobility, access to distributed domain experti...
Today globally distributed software development has become the norm for many organizations and the popularity of implementing such an approach continues to increase. In these circ...
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
We begin by reviewing current spatial approaches to CSCW (mediaspaces, spatial video conferencing, collaborative virtual environments and telepresence applications) and classifyin...
Steve Benford, Chris Brown, Gail Reynard, Chris Gr...
This paper compares the properties of physical and digital workspaces in the context of a prototype of a collaborative virtual environment that has been developed with reference to...