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» RECOLLVE - REpresenting COLLaboration in Virtual Environment...
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ISMAR
2005
IEEE
15 years 3 months ago
Evaluation of Mixed-Space Collaboration
Recently Augmented Reality (AR) technology has been used to develop the next generation collaborative interfaces. First results have shown the value of using AR for co-located tas...
Raphael Grasset, Philip Lamb, Mark Billinghurst
103
Voted
COLCOM
2007
IEEE
15 years 3 months ago
Collaborative motion planning of autonomous robots
—In disaster areas, office buildings, or at home, multiple autonomous networked mobile robots may act instead of human beings. These robots have to move to their destination so ...
Takashi Okada, Razvan Beuran, Junya Nakata, Yasuo ...
93
Voted
GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 2 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
90
Voted
CAISE
2003
Springer
15 years 2 months ago
Virtual Communities: Analysis and Design Support
Abstract. Information systems engineering for design or knowledge communities is characterized by the fact that these communities constantly monitor themselves and initiate repair ...
Ralf Klamma, Marc Spaniol, Matthias Jarke
KES
2008
Springer
14 years 9 months ago
A Tabletop Interface Using Controllable Transparency Glass for Collaborative Card-Based Creative Activity
Abstract. Conventional tabletop systems have focused on communication with virtual data, using phicons or physical objects as handles. This approach is versatile, given the full us...
Motoki Miura, Susumu Kunifuji