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» Radiosity on Graphics Hardware
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87
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CGF
2004
151views more  CGF 2004»
15 years 16 days ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
90
Voted
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
16 years 1 months ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao
90
Voted
WWW
2010
ACM
15 years 7 months ago
Fast and parallel webpage layout
The web browser is a CPU-intensive program. Especially on mobile devices, webpages load too slowly, expending significant time in processing a document’s appearance. Due to powe...
Leo A. Meyerovich, Rastislav Bodík
ASPLOS
2009
ACM
16 years 1 months ago
Understanding software approaches for GPGPU reliability
Even though graphics processors (GPUs) are becoming increasingly popular for general purpose computing, current (and likely near future) generations of GPUs do not provide hardwar...
Martin Dimitrov, Mike Mantor, Huiyang Zhou
EGH
2004
Springer
15 years 6 months ago
Realtime ray tracing of dynamic scenes on an FPGA chip
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
Jörg Schmittler, Sven Woop, Daniel Wagner, Wo...