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SIGGRAPH
1999
ACM
15 years 5 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
113
Voted
SI3D
1995
ACM
15 years 4 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
92
Voted
DATE
2006
IEEE
107views Hardware» more  DATE 2006»
15 years 6 months ago
Flexible specification and application of rule-based transformations in an automotive design flow
This paper addresses an XML-based design environment, which provides a powerful basis for the manipulation of hardware design descriptions. The contribution of the paper is a flex...
Jan-Hendrik Oetjens, Joachim Gerlach, Wolfgang Ros...
ICCV
2011
IEEE
14 years 21 days ago
Manhattan Scene Understanding Using Monocular, Stereo, and 3D Features
This paper addresses scene understanding in the context of a moving camera, integrating semantic reasoning ideas from monocular vision with 3D information available through struct...
Alex Flint, David Murray, Ian Reid
ICPR
2006
IEEE
16 years 1 months ago
Fast Synthesis of Dynamic Colour Textures
Textural appearance of many real word materials is not static but shows progress in time. If such a progress is spatially and temporally homogeneous these materials can be represe...
Jirí Filip, Michal Haindl, Dmitry Chetverik...