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97
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DAGM
2009
Springer
15 years 7 months ago
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling
Abstract. We present an approach to compute the visual hulls of multiple people in real-time in the presence of occlusions. We prove that the resulting visual hulls are correct and...
Alexander Schick, Rainer Stiefelhagen
SG
2009
Springer
15 years 7 months ago
Interactive Context-Aware Visualization for Mobile Devices
Abstract. Utilizing context information—e.g. location, user aspects, or hardware capabilities—enables the presented generic framework to automatically control the selection and...
Mike Eissele, Daniel Weiskopf, Thomas Ertl
89
Voted
SIGGRAPH
2009
ACM
15 years 7 months ago
Multi-touch everywhere!
In this paper, we describe a set of hardware and software tools for creating musical controllers with any flat surface or simple object, such as tables, walls, metallic plates, wo...
Alain Crevoisier, Greg Kellum
SIBGRAPI
2006
IEEE
15 years 6 months ago
Hardware-assisted Rendering of CSG Models
Current methods that interactively render reasonably complex CSG objects are image based and are severely bandwidth limited. This paper presents a new approach to raytracing CSG o...
Fabiano Romeiro, Luiz Velho, Luiz Henrique de Figu...
105
Voted
ISMAR
2005
IEEE
15 years 6 months ago
Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
Recently, we have proposed a novel approach to generating augmented video streams. The output images are a non-photorealistic reproduction of the augmented environment. Special st...
Jan Fischer, Dirk Bartz, Wolfgang Straßer