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» Radiosity on Graphics Hardware
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CGIM
2003
15 years 2 months ago
Fast Display of Articulated Characters using Impostors
: Rendering and animating numerous articulated characters interactively is challenging in computer graphics. Specific hardware systems may be needed. However, by using the temporal...
S. K. Chow, K. L. Chan
MSV
2004
15 years 2 months ago
Design and Implementation of a Workflow Rendering Engine
Business visualization is an effective tool for business decision making and problem solving. Despite its obvious benefits, 3D visualization is far less common in practice than it...
Jason A. Pamplin, Ying Zhu
80
Voted
EGH
2009
Springer
14 years 10 months ago
Efficient stream compaction on wide SIMD many-core architectures
Stream compaction is a common parallel primitive used to remove unwanted elements in sparse data. This allows highly parallel algorithms to maintain performance over several proce...
Markus Billeter, Ola Olsson, Ulf Assarsson
199
Voted
EGPGV
2011
Springer
367views Visualization» more  EGPGV 2011»
14 years 10 months ago
Cross-Segment Load Balancing in Parallel Rendering
With faster graphics hardware comes the possibility to realize even more complicated applications that require more detailed data and provide better presentation. The processors ke...
Fatih Erol, Stefan Eilemann, Renato Pajarola
98
Voted
TOG
2012
171views Communications» more  TOG 2012»
13 years 3 months ago
HelpingHand: example-based stroke stylization
Digital painters commonly use a tablet and stylus to drive software like Adobe Photoshop. A high quality stylus with 6 degrees of freedom (DOFs: 2D position, pressure, 2D tilt, an...
Jingwan Lu, Fisher Yu, Adam Finkelstein, Stephen D...