A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
The power-efficient massively parallel Graphics Processing Units (GPUs) have become increasingly influential for scientific computing over the past few years. However, their ef...
Eddy Z. Zhang, Yunlian Jiang, Ziyu Guo, Kai Tian, ...
Scheduling of concurrent processors in a real-time image processing system on FPGA (Field programmable gate array) hardware is a not a trivial task. We propose a number of graphic...
Christopher T. Johnston, Paul J. Lyons, Donald G. ...
This paper describes a custom design approach as applied to power management in an innovative course on rapid prototyping of computer systems at Carnegie Mellon. We emphasize the ...