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84
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VMV
2004
80views Visualization» more  VMV 2004»
15 years 2 months ago
Reducing State Changes with a Pipeline Buffer
A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
Jens Krokowski, Harald Räcke, Christian Sohle...
87
Voted
CGF
2005
121views more  CGF 2005»
15 years 19 days ago
Efficient Rendering of Local Subsurface Scattering
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
ASPLOS
2011
ACM
14 years 4 months ago
On-the-fly elimination of dynamic irregularities for GPU computing
The power-efficient massively parallel Graphics Processing Units (GPUs) have become increasingly influential for scientific computing over the past few years. However, their ef...
Eddy Z. Zhang, Yunlian Jiang, Ziyu Guo, Kai Tian, ...
DELTA
2008
IEEE
15 years 7 months ago
A Visual Notation for Processor and Resource Scheduling
Scheduling of concurrent processors in a real-time image processing system on FPGA (Field programmable gate array) hardware is a not a trivial task. We propose a number of graphic...
Christopher T. Johnston, Paul J. Lyons, Donald G. ...
93
Voted
MSE
2003
IEEE
100views Hardware» more  MSE 2003»
15 years 6 months ago
A System Design and Rapid Prototyping of Wearable Computers Course
This paper describes a custom design approach as applied to power management in an innovative course on rapid prototyping of computer systems at Carnegie Mellon. We emphasize the ...
Asim Smailagic, Daniel P. Siewiorek, Lu Luo