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» Radiosity on Graphics Hardware
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80
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PG
2003
IEEE
15 years 6 months ago
Interactive Visualization of Complex Real-World Light Sources
Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a...
Xavier Granier, Michael Goesele, Wolfgang Heidrich...
59
Voted
PG
2003
IEEE
15 years 6 months ago
Physiologically-Based Modeling and Visualization of Deformable Lungs
A real-time physiologically-based breathing model of lungs under normal and pathological scenario has been conceived and implemented. The algorithm developed for lung deformations...
Anand P. Santhanam, Sumanta N. Pattanaik, Jannick ...
103
Voted
VR
2002
IEEE
15 years 5 months ago
Interacting with Visible Human Data Using an ImmersaDesk
Interaction with medical volume data has often been difficult due to the large memory and computational power required. By taking advantage of current high-end graphics hardware, ...
Ching-Yao Lin, David T. Chen, R. Bowen Loftin, Jia...
126
Voted
WMCSA
2000
IEEE
15 years 5 months ago
Using history to improve mobile application adaptation
Prior work has shown the value of changing application fidelity to adapt to varying resource levels in a mobile environment. Choosing the right fidelity requires us to predict i...
Dushyanth Narayanan, Jason Flinn, Mahadev Satyanar...
99
Voted
CA
1999
IEEE
15 years 5 months ago
Real-Time Collision Detection for Virtual Surgery
We present a simple method for performing real-time collision detection in a virtual surgery environment. The method relies on the graphics hardware for testing the interpenetrati...
Jean-Christophe Lombardo, Marie-Paule Cani, Fabric...