Sciweavers

1017 search results - page 126 / 204
» Radiosity on Graphics Hardware
Sort
View
106
Voted
JDCTA
2010
102views more  JDCTA 2010»
14 years 7 months ago
A Novel Pixel Line Based Algorithm for Line Generation
Straight line is the most basic element of graphics, and it is of great significance to study fast algorithm of line generating. On the basis of Bresenham algorithm, this paper co...
Yu-rong Li, Fu-guo Dong
109
Voted
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
15 years 7 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
ISCA
1997
IEEE
135views Hardware» more  ISCA 1997»
15 years 5 months ago
The Design and Analysis of a Cache Architecture for Texture Mapping
The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines. D...
Ziyad S. Hakura, Anoop Gupta
VISUALIZATION
1996
IEEE
15 years 5 months ago
Hierarchical and Parallelizable Direct Volume Rendering for Irregular and Multiple Grids
A general volume rendering technique is described that efficiently produces images of excellent quality from data defined over irregular grids having a wide variety of formats. Re...
Jane Wilhelms, Allen Van Gelder, Paul Tarantino, J...
VIS
2003
IEEE
169views Visualization» more  VIS 2003»
16 years 2 months ago
Gaussian Transfer Functions for Multi-Field Volume Visualization
Volume rendering is a flexible technique for visualizing dense 3D volumetric datasets. A central element of volume rendering is the conversion between data values and observable q...
Aaron E. Lefohn, Charles D. Hansen, Emil Praun, Jo...