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SIGGRAPH
2000
ACM
15 years 5 months ago
The digital Michelangelo project: 3D scanning of large statues
We describe a hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions. Our system employs laser triangulation rang...
Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusi...
VISUALIZATION
1997
IEEE
15 years 5 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
98
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CG
2006
Springer
15 years 25 days ago
Realtime automatic selection of good molecular views
The investigation of molecular structures often requires the use of graphics software to display different representations of the molecule of interest. Unfortunately, the commonly...
Pere-Pau Vázquez, Miquel Feixas, Mateu Sber...
EGH
2010
Springer
14 years 10 months ago
GPU random numbers via the tiny encryption algorithm
Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) a...
Fahad Zafar, Marc Olano, Aaron Curtis
ECBS
1996
IEEE
155views Hardware» more  ECBS 1996»
15 years 5 months ago
Model-Integrated Program Synthesis Environment
In this paper, it is shown that, through the use of Model-Integrated Program Synthesis MIPS, parallel real-time implementations of image processing data ows can be synthesized fro...
Janos Sztipanovits, Gabor Karsai, Hubertus Franke