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» Radiosity on Graphics Hardware
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95
Voted
DCC
2000
IEEE
15 years 5 months ago
Fast Progressive Image Coding without Wavelets
We introduce a new image compression algorithm that allows progressive image reconstruction – both in resolution and in fidelity, with a fully embedded bitstream. The algorithm ...
Henrique S. Malvar
VR
2000
IEEE
172views Virtual Reality» more  VR 2000»
15 years 5 months ago
An Intelligent User Interface with Motion Planning for 3D Navigation
Due to the rapid evolution of graphics hardware, interactive 3D graphics is becoming popular on desktop personal computers. However, it remains a challenging task for a novice use...
Tsai-Yen Li, Hung-Kai Ting
101
Voted
SIGGRAPH
2000
ACM
15 years 5 months ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
HASE
1997
IEEE
15 years 5 months ago
ReSoFT: A Reusable Testbed for Development and Evaluation of Software Fault-Tolerant Systems
The Reusable Software Fault Tolerance Testbed ReSoFT was developed to facilitate the development and evaluation of high-assurance systems that require tolerance of both hardware...
Kam S. Tso, Eltefaat Shokri, Roger J. Dziegiel Jr.
VISUALIZATION
1997
IEEE
15 years 5 months ago
Fast oriented line integral convolution for vector field visualization via the Internet
Oriented Line Integral Convolution (OLIC) illustrates flow fields by convolving a sparse texture with an anisotropic convolution kernel. The kernel is aligned to the underlying ...
Rainer Wegenkittl, Eduard Gröller