Sciweavers

1017 search results - page 138 / 204
» Radiosity on Graphics Hardware
Sort
View
EUROMICRO
1996
IEEE
15 years 5 months ago
Behaviour-Preserving Transformations in SHE: A Formal Approach to Architecture Design
SHE (Software/Hardware Engineering) is an objectoriented analysis, specification and design method for complex reactive hardware/software systems. SHE is based on the formal speci...
Jeroen Voeten, P. H. A. van der Putten, M. P. J. S...
86
Voted
SIGGRAPH
2010
ACM
15 years 4 months ago
Fabricating spatially-varying subsurface scattering
Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no...
Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong,...
DCC
1995
IEEE
15 years 4 months ago
CREW: Compression with Reversible Embedded Wavelets
Compression with Reversible Embedded Wavelets (CREW) is a uni ed lossless and lossy continuous-tone still image compression system. It is wavelet-based using a \reversible" a...
A. Zandi, James D. Allen, Edward L. Schwartz, Mart...
103
Voted
SIGGRAPH
1991
ACM
15 years 4 months ago
A coherent projection approach for direct volume rendering
Direct volume rendering o ers the opportunity to visualize all of a three-dimensional sample volume in one image. However, processing such images can be very expensive and good qu...
Jane Wilhelms, Allen Van Gelder
APVIS
2010
15 years 2 months ago
Quantitative effectiveness measures for direct volume rendered images
With the rapid development in graphics hardware and volume rendering techniques, many volumetric datasets can now be rendered in real time on a standard PC equipped with a commodi...
Yingcai Wu, Huamin Qu, Ka-Kei Chung, Ming-Yuen Cha...