This paper presents a method to capture human motion from silhouettes of a person in multi-view video streams. Applying a hierarchical kinematic body model motion parameters are e...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
We use the complex logarithm as a transformation for the visualization and navigation of highly complex satellite and aerial imagery. The resulting depictions show details and con...
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
d Abstract) Esther M. Arkin 1 Applied Mathematics and Statistics Stony Brook University Stony Brook, USA Joseph S. B. Mitchell 2 Applied Mathematics and Statistics Stony Brook Univ...
Esther M. Arkin, Joseph S. B. Mitchell, Valentin P...