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TCS
2008
15 years 19 days ago
Modeling spiking neural networks
A notation for the functional specification of a wide range of neural networks consisting of temporal or non-temporal neurons, is proposed. The notation is primarily a mathematica...
Ioannis D. Zaharakis, Achilles D. Kameas
120
Voted
TOG
2008
137views more  TOG 2008»
15 years 19 days ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
94
Voted
CGF
2000
96views more  CGF 2000»
15 years 17 days ago
An interactive approach to point cloud triangulation
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons, ...) as input data. In order ...
Leif Kobbelt, Mario Botsch
89
Voted
CORR
2002
Springer
93views Education» more  CORR 2002»
15 years 16 days ago
Ellogon: A New Text Engineering Platform
This paper presents Ellogon, a multi-lingual, cross-platform, general-purpose text engineering environment. Ellogon was designed in order to aid both researchers in natural langua...
Georgios Petasis, Vangelis Karkaletsis, Georgios P...
111
Voted
IJVR
2008
144views more  IJVR 2008»
14 years 11 months ago
PC Clusters for Virtual Reality
In the late 90's, the emergence of high-performance 3D commodity graphics cards paved the way to the use of PC clusters for high-performance Virtual Reality (VR) applications....
Luciano P. Soares, Bruno Raffin, Joaquim A. Jorge