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» Radiosity on Graphics Hardware
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APVIS
2007
15 years 2 months ago
Adaptive sampling in three dimensions for volume rendering on GPUs
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main mem...
Martin Kraus, Magnus Strengert, Thomas Klein, Thom...
114
Voted
SGP
2003
15 years 2 months ago
Smooth Geometry Images
Previous parametric representations of smooth genus-zero surfaces require a collection of abutting patches (e.g. splines, NURBS, recursively subdivided polygons). We introduce a s...
Frank Losasso, Hugues Hoppe, Scott Schaefer, Joe D...
109
Voted
VG
2003
15 years 2 months ago
Cell Projection of Convex Polyhedra
Finite element methods commonly use unstructured grids as the computational domain. As a matter of fact, the volume visualization of these unstructured grids is a time consuming t...
Stefan Röttger, Thomas Ertl
105
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EUROGRAPHICS
2010
Eurographics
15 years 1 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
107
Voted
AVSS
2006
IEEE
15 years 6 months ago
Open Source Vision Library (OpenVL) Based Local Positioning System
This paper presents an Open Source Vision Library (OpenVL) for hardware acceleration of video-based surveillance systems and other computer vision applications to facilitate low l...
Changsong Shen, Steve Oldridge, Sidney Fels