Among the most exciting advances in early vision has been the development of efficient energy minimization algorithms for pixel-labeling tasks such as depth or texture computation....
Richard Szeliski, Ramin Zabih, Daniel Scharstein, ...
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
We present the SQRAM architecture for quantum computing, which is based on Knill’s QRAM model. We detail a suitable instruction set, which implements a universal set of quantum ...
Rajagopal Nagarajan, Nikolaos Papanikolaou, David ...
We describe a unified framework for random interpretation that generalizes previous randomized intraprocedural analyses, and also extends naturally to efficient interprocedural an...
We describe a simple randomized construction for generating pairs of hash functions h1, h2 from a universe U to ranges V = [m] = {0, 1, . . . , m - 1} and W = [m] so that for ever...