Sciweavers

6393 search results - page 152 / 1279
» Randomized Algorithms on the Mesh
Sort
View
CVPR
2007
IEEE
16 years 5 months ago
Marker-less Deformable Mesh Tracking for Human Shape and Motion Capture
We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from multiple video streams without using optical markers. Instead of relying on kinemat...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
IMR
2003
Springer
15 years 9 months ago
Compact Representations of Simplicial Meshes in Two and Three Dimensions
We describe data structures for representing simplicial meshes compactly while supporting online queries and updates efficiently. Our data structure requires about a factor of fi...
Daniel K. Blandford, Guy E. Blelloch, David E. Car...
IV
1999
IEEE
91views Visualization» more  IV 1999»
15 years 8 months ago
Triangle Mesh Compression for Fast Rendering
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...
Dong-Gyu Park, Yang-Soo Kim, Hwan-Gue Cho
AFRIGRAPH
2003
ACM
15 years 7 months ago
View-dependent refinement of multiresolution meshes with subdivision connectivity
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
141
Voted
GG
2010
Springer
15 years 1 months ago
Declarative Mesh Subdivision Using Topological Rewriting in MGS
Mesh subdivision algorithms are usually specified informally using graphical schemes defining local mesh refinements. These algorithms are then implemented efficiently in an impera...
Antoine Spicher, Olivier Michel, Jean-Louis Giavit...