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» Randomized Algorithms on the Mesh
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CGI
2004
IEEE
15 years 7 months ago
Consistent Normal Orientation for Polygonal Meshes
In this paper, we propose a new method that can consistently orient all normals of any mesh (if at all possible), while ensuring that most polygons are seen with their front-faces...
Pavel Borodin, Gabriel Zachmann, Reinhard Klein
EUROGRAPHICS
2010
Eurographics
15 years 5 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
CAD
2005
Springer
15 years 4 months ago
Freeform surface flattening based on fitting a woven mesh model
This paper presents a robust and efficient surface flattening approach based on fitting a woven-like mesh model on a 3D freeform surface. The fitting algorithm is based on tendon ...
Charlie C. L. Wang, Kai Tang, Benjamin M. L. Yeung
CAGD
2005
116views more  CAGD 2005»
15 years 4 months ago
A sharpness dependent filter for mesh smoothing
In this paper, we propose a sharpness dependent filter design based on the fairing of surface normal, whereby the filtering algorithm automatically selects a filter. This may be a...
Chun-Yen Chen, Kuo-Young Cheng
IJNSEC
2010
152views more  IJNSEC 2010»
14 years 11 months ago
Comparative Analysis of Different Cryptosystems for Hierarchical Mobile IPv6-based Wireless Mesh Network
Wireless Mesh Network (WMN) is advocated as the major supporting technology for the next generation wireless Internet satisfying the needs of anywhere-anytime broadband Internet a...
Ramanarayana Kandikattu, Lillykutty Jacob