In this paper, we propose a new method that can consistently orient all normals of any mesh (if at all possible), while ensuring that most polygons are seen with their front-faces...
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
This paper presents a robust and efficient surface flattening approach based on fitting a woven-like mesh model on a 3D freeform surface. The fitting algorithm is based on tendon ...
Charlie C. L. Wang, Kai Tang, Benjamin M. L. Yeung
In this paper, we propose a sharpness dependent filter design based on the fairing of surface normal, whereby the filtering algorithm automatically selects a filter. This may be a...
Wireless Mesh Network (WMN) is advocated as the major supporting technology for the next generation wireless Internet satisfying the needs of anywhere-anytime broadband Internet a...