Triangle decimation techniques reduce the number of triangles in a mesh, typically to improve interactive rendering performance or reduce data storage and transmission requirement...
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...
We present a new meshing algorithm for the plane, Overlay Stitch Meshing (OSM), accepting as input an arbitrary Planar Straight Line Graph and producing a triangulation with all an...
We present Angle-Analyzer, a new single-rate compression algorithm for triangle-quad hybrid meshes. Using a carefully-designed geometry-driven mesh traversal and an efficient enco...
Recently, much attention has been paid on data-driven (or swarm-like) based live streaming systems due to its rapid growth in deployment over Internet. In such systems, nodes rando...