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» Randomized Algorithms on the Mesh
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VISUALIZATION
1997
IEEE
15 years 6 months ago
A topology modifying progressive decimation algorithm
Triangle decimation techniques reduce the number of triangles in a mesh, typically to improve interactive rendering performance or reduce data storage and transmission requirement...
William J. Schroeder
159
Voted
ICIP
2001
IEEE
16 years 3 months ago
Efficient feature extraction for 2D/3D objects in mesh representation
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...
Cha Zhang, Tsuhan Chen
ICALP
2007
Springer
15 years 8 months ago
Size Competitive Meshing Without Large Angles
We present a new meshing algorithm for the plane, Overlay Stitch Meshing (OSM), accepting as input an arbitrary Planar Straight Line Graph and producing a triangulation with all an...
Gary L. Miller, Todd Phillips, Donald Sheehy
CGF
2002
127views more  CGF 2002»
15 years 1 months ago
Angle-Analyzer: A Triangle-Quad Mesh Codec
We present Angle-Analyzer, a new single-rate compression algorithm for triangle-quad hybrid meshes. Using a carefully-designed geometry-driven mesh traversal and an efficient enco...
Haeyoung Lee, Pierre Alliez, Mathieu Desbrun
MMM
2007
Springer
127views Multimedia» more  MMM 2007»
15 years 8 months ago
Optimizing the Throughput of Data-Driven Based Streaming in Heterogeneous Overlay Network
Recently, much attention has been paid on data-driven (or swarm-like) based live streaming systems due to its rapid growth in deployment over Internet. In such systems, nodes rando...
Meng Zhang, Chunxiao Chen, Yongqiang Xiong, Qian Z...