A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
Clock mesh networks are well known for their variation tolerance. But their usage is limited to high-end designs due to the significantly high resource requirements compared to clo...
We present a method to maintain a mesh approximating a deforming surface, which is specified by a dense set of sample points. We identify a reasonable motion model for which a pro...
In this paper we propose a new minimum total communication distance T CD algorithm and an optimal T CD algorithm for broadcast in a 3-dimensional mesh 3-D mesh. The former generat...
I present an algorithm that can provably eliminate slivers in the interior of a tetrahedral mesh, leaving only tetrahedra with dihedral angles between 30 and 135 degrees and radiu...