Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
It has been recently shown that calibration with an error less than ∆ > 0 is almost surely guaranteed with a randomized forecasting algorithm, where forecasts are obtained by...
Three-dimensional data generated from range scanners is usually composed of a huge amount of information. Simplification and compression techniques must be adopted in order to red...
We propose an algorithm to compute a conforming Delaunay mesh of a bounded domain specified by a piecewise linear complex. Arbitrarily small input angles are allowed, and the inpu...
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...