Sciweavers

6393 search results - page 97 / 1279
» Randomized Algorithms on the Mesh
Sort
View
VIS
2008
IEEE
176views Visualization» more  VIS 2008»
16 years 4 months ago
Particle-based Sampling and Meshing of Surfaces in Multimaterial Volumes
Abstract-- Methods that faithfully and robustly capture the geometry of complex material interfaces in labeled volume data are important for generating realistic and accurate visua...
Miriah Meyer, Ross Whitaker, Robert M. Kirby, C...
114
Voted
SIGGRAPH
2003
ACM
15 years 8 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
163
Voted
DSRT
2005
IEEE
15 years 5 months ago
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Lijun Chen 0003, Nicolas D. Georganas
CORR
2007
Springer
99views Education» more  CORR 2007»
15 years 3 months ago
Evolutionary Mesh Numbering: Preliminary Results
Abstract. Mesh numbering is a critical issue in Finite Element Methods, as the computational cost of one analysis is highly dependent on the order of the nodes of the mesh. This pa...
Francis Sourd, Marc Schoenauer
154
Voted
VC
2008
172views more  VC 2008»
15 years 3 months ago
Consistent mesh partitioning and skeletonisation using the shape diameter function
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
Lior Shapira, Ariel Shamir, Daniel Cohen-Or