We present a randomised polynomial time algorithm for approximating the volume of a convex body K in n-dimensional Euclidean space. The proof of correctness of the algorithm relie...
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
ms, to use abstraction mappings to prove probabilistic properties, and to apply random walk theory in a distributed computational setting. We apply all of these techniques to analy...
The paper presents a method for generating solutions of a constraint satisfaction problem (CSP) uniformly at random. The main idea is to express the CSP as a factored probability d...
Borodin, Nielsen and Rackoff [13] introduced the class of priority algorithms as a framework for modeling deterministic greedy-like algorithms. In this paper we address the effe...