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IJCAI
2007
15 years 4 months ago
Occam's Razor Just Got Sharper
Occam’s razor is the principle that, given two hypotheses consistent with the observed data, the simpler one should be preferred. Many machine learning algorithms follow this pr...
Saher Esmeir, Shaul Markovitch
FOCS
2008
IEEE
15 years 3 months ago
Hardness of Nearest Neighbor under L-infinity
Recent years have seen a significant increase in our understanding of high-dimensional nearest neighbor search (NNS) for distances like the 1 and 2 norms. By contrast, our underst...
Alexandr Andoni, Dorian Croitoru, Mihai Patrascu
119
Voted
CG
2002
Springer
15 years 3 months ago
A Comparison of Algorithms for Multi-player Games
The maxn algorithm (Luckhardt and Irani, 1986) for playing multiplayer games is flexible, but there are only limited techniques for pruning maxn game trees. This paper presents oth...
Nathan R. Sturtevant
149
Voted
HICSS
2002
IEEE
113views Biometrics» more  HICSS 2002»
15 years 8 months ago
Persona: A Contextualized and Personalized Web Search
Abstract— Recent advances in graph-based search techniques derived from Kleinberg’s work [1] have been impressive. This paper further improves the graph-based search algorithm ...
Francisco Tanudjaja, Lik Mu
JCB
2002
108views more  JCB 2002»
15 years 3 months ago
Fast and Accurate Phylogeny Reconstruction Algorithms Based on the Minimum-Evolution Principle
This paper investigates the standard ordinary least-squares version 24 and the balanced version 20 of the minimum evolution principle. For the standard version, we provide a greedy...
Richard Desper, Olivier Gascuel