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163
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AAAI
2012
13 years 3 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
90
Voted
PPOPP
2010
ACM
15 years 10 months ago
A practical concurrent binary search tree
We propose a concurrent relaxed balance AVL tree algorithm that is fast, scales well, and tolerates contention. It is based on optimistic techniques adapted from software transact...
Nathan Grasso Bronson, Jared Casper, Hassan Chafi,...
131
Voted
ENTCS
2007
190views more  ENTCS 2007»
15 years 11 days ago
Modelling Multicast QoS Routing by using Best-Tree Search in And-or Graphs and Soft Constraint Logic Programming
We suggest a formal model to represent and solve the multicast routing problem in multicast networks. To attain this, we model the network adapting it to a weighted and-or graph, ...
Stefano Bistarelli, Ugo Montanari, Francesca Rossi...
ICGA
2008
208views Optimization» more  ICGA 2008»
15 years 26 days ago
Cross-Entropy for Monte-Carlo Tree Search
Recently, Monte-Carlo Tree Search (MCTS) has become a popular approach for intelligent play in games. Amongst others, it is successfully used in most state-of-the-art Go programs....
Guillaume Chaslot, Mark H. M. Winands, Istvan Szit...