Recent work has shown that one can learn the structure of Gaussian Graphical Models by imposing an L1 penalty on the precision matrix, and then using efficient convex optimization...
Abstract. A correspondence and camera error analysis for dense correspondence applications such as structure from motion is introduced. This provides error introspection, opening u...
Daniel Knoblauch, Mauricio Hess-Flores, Mark A. Du...
In this paper, augmented reality techniques are used in order to create a Virtual Mirror for the real-time visualization of customized sports shoes. Similar to looking into a mirr...
We propose a person-dependent, manifold-based approach for modeling and tracking rigid and nonrigid 3D facial deformations from a monocular video sequence. The rigid and nonrigid ...
Most of vision-based algorithms for motion and localization estimation requires matching some interest points in a pair of images. After building feature correspondence, it is pos...