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AAAI
1996
15 years 4 months ago
Forward Estimation for Game-Tree Search
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very...
Weixiong Zhang
125
Voted
ICASSP
2010
IEEE
15 years 3 months ago
Automatic detection of well sampled images via a new ringing measure
According to Shannon Sampling Theory, Fourier interpolation is the optimal way to reach subpixel accuracy from a properly-sampled digital image. However, for most images this inte...
Gwendoline Blanchet, Lionel Moisan, Bernard Roug&e...
109
Voted
ICASSP
2010
IEEE
15 years 3 months ago
Toward signal processing theory for graphs and non-Euclidean data
Graphs are canonical examples of high-dimensional non-Euclidean data sets, and are emerging as a common data structure in many fields. While there are many algorithms to analyze ...
Benjamin A. Miller, Nadya T. Bliss, Patrick J. Wol...
136
Voted
ICANN
2010
Springer
15 years 3 months ago
Tumble Tree - Reducing Complexity of the Growing Cells Approach
We propose a data structure that decreases complexity of unsupervised competitive learning algorithms which are based on the growing cells structures approach. The idea is based on...
Hendrik Annuth, Christian-A. Bohn
160
Voted
HICSS
2008
IEEE
153views Biometrics» more  HICSS 2008»
15 years 3 months ago
Fault-Tolerant k-Fold Pivot Routing in Wireless Sensor Networks
Selecting a small set of nodes called pivots, from all the nodes in a network and maintaining the routing infrastructure to and among each other can reduce routing overhead and ex...
Doina Bein