It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very...
According to Shannon Sampling Theory, Fourier interpolation is the optimal way to reach subpixel accuracy from a properly-sampled digital image. However, for most images this inte...
Gwendoline Blanchet, Lionel Moisan, Bernard Roug&e...
Graphs are canonical examples of high-dimensional non-Euclidean data sets, and are emerging as a common data structure in many fields. While there are many algorithms to analyze ...
Benjamin A. Miller, Nadya T. Bliss, Patrick J. Wol...
We propose a data structure that decreases complexity of unsupervised competitive learning algorithms which are based on the growing cells structures approach. The idea is based on...
Selecting a small set of nodes called pivots, from all the nodes in a network and maintaining the routing infrastructure to and among each other can reduce routing overhead and ex...