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NETGAMES
2006
ACM
15 years 5 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
ICDE
2007
IEEE
114views Database» more  ICDE 2007»
16 years 1 months ago
Scalable Peer-to-Peer Web Retrieval with Highly Discriminative Keys
The suitability of Peer-to-Peer (P2P) approaches for fulltext web retrieval has recently been questioned because of the claimed unacceptable bandwidth consumption induced by retri...
Ivana Podnar, Martin Rajman, Toan Luu, Fabius Klem...
DAC
2005
ACM
16 years 23 days ago
Designing logic circuits for probabilistic computation in the presence of noise
As Si CMOS devices are scaled down into the nanoscale regime, current computer architecture approaches are reaching their practical limits. Future nano-architectures will confront...
Kundan Nepal, R. Iris Bahar, Joseph L. Mundy, Will...
SIGSOFT
2007
ACM
16 years 16 days ago
CTG: a connectivity trace generator for testing the performance of opportunistic mobile systems
The testing of the performance of opportunistic communication protocols and applications is usually done through simulation as i) deployments are expensive and should be left to t...
Roberta Calegari, Mirco Musolesi, Franco Raimondi,...
KDD
2004
ACM
126views Data Mining» more  KDD 2004»
16 years 6 days ago
High-throughput Protein Interactome Data: Minable or Not?
There is an emerging trend in post-genome biology to study the collection of thousands of protein interaction pairs (protein interactome) derived from high-throughput experiments....
Jake Yue Chen, Andrey Y. Sivachenko, Lang Li