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» Randomness and the linear degrees of computability
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DIGRA
2005
Springer
15 years 5 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
COMPGEOM
2010
ACM
15 years 4 months ago
Optimal partition trees
We revisit one of the most fundamental classes of data structure problems in computational geometry: range searching. Back in SoCG’92, Matouˇsek gave a partition tree method fo...
Timothy M. Chan
IJRR
2002
129views more  IJRR 2002»
14 years 11 months ago
Deformable Free-Space Tilings for Kinetic Collision Detection
We present kinetic data structures for detecting collisions between a set of polygons that are moving continuously. Unlike classical collision detection methods that rely on bound...
Pankaj K. Agarwal, Julien Basch, Leonidas J. Guiba...
ICDCS
2012
IEEE
13 years 2 months ago
Scaling Down Off-the-Shelf Data Compression: Backwards-Compatible Fine-Grain Mixing
—Pu and Singaravelu presented Fine-Grain Mixing, an adaptive compression system which aimed to maximize CPU and network utilization simultaneously by splitting a network stream i...
Michael Gray, Peter Peterson, Peter L. Reiher
95
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WWW
2008
ACM
16 years 13 days ago
Learning transportation mode from raw gps data for geographic applications on the web
Geographic information has spawned many novel Web applications where global positioning system (GPS) plays important roles in bridging the applications and end users. Learning kno...
Yu Zheng, Like Liu, Longhao Wang, Xing Xie