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» Randomness in Interactive Proofs
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TELETRAFFIC
2007
Springer
15 years 4 months ago
On the Interaction Between Internet Applications and TCP
Abstract. We focus in this paper on passive traffic measurement techniques that collect traces of TCP packets and analyze them to derive, for example, round-trip times or aggregate...
Matti Siekkinen, Guillaume Urvoy-Keller, Ernst W. ...
PRIMA
2007
Springer
15 years 4 months ago
An Asymmetric Protocol for Argumentation Games in Defeasible Logic
Agent interactions where the agents hold conflicting goals could be modelled as adversarial argumentation games. In many real-life situations (e.g., criminal litigation, consumer ...
Jenny Eriksson Lundström, Guido Governatori, ...
JAR
2008
77views more  JAR 2008»
14 years 10 months ago
Translating Higher-Order Clauses to First-Order Clauses
Interactive provers typically use higher-order logic, while automatic provers typically use first-order logic. In order to integrate interactive provers with automatic ones, it is ...
Jia Meng, Lawrence C. Paulson
LICS
2009
IEEE
15 years 4 months ago
The Structure of First-Order Causality
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
Samuel Mimram
CHI
1996
ACM
15 years 2 months ago
MailCall: Message Presentation and Navigation in a Nonvisual Environment
MailCall is a telephone-based messaging system using speech recognition and synthesis. Its nonvisual interaction approaches the usability of visual systems through a combination o...
Matthew Marx, Chris Schmandt