Sciweavers

1401 search results - page 127 / 281
» Randomness in Interactive Proofs
Sort
View
ECCV
2004
Springer
15 years 12 months ago
An MCMC-Based Particle Filter for Tracking Multiple Interacting Targets
Abstract. We describe a Markov chain Monte Carlo based particle filter that effectively deals with interacting targets, i.e., targets that are influenced by the proximity and/or be...
Zia Khan, Tucker R. Balch, Frank Dellaert
BMCBI
2006
84views more  BMCBI 2006»
14 years 10 months ago
Inferring topology from clustering coefficients in protein-protein interaction networks
Background: Although protein-protein interaction networks determined with high-throughput methods are incomplete, they are commonly used to infer the topology of the complete inte...
Caroline C. Friedel, Ralf Zimmer
AAAI
2006
14 years 11 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
BMCBI
2007
117views more  BMCBI 2007»
14 years 10 months ago
Influence of degree correlations on network structure and stability in protein-protein interaction networks
Background: The existence of negative correlations between degrees of interacting proteins is being discussed since such negative degree correlations were found for the large-scal...
Caroline C. Friedel, Ralf Zimmer
BMCBI
2007
102views more  BMCBI 2007»
14 years 10 months ago
qPIPSA: Relating enzymatic kinetic parameters and interaction fields
Background: The simulation of metabolic networks in quantitative systems biology requires the assignment of enzymatic kinetic parameters. Experimentally determined values are ofte...
Razif R. Gabdoulline, Matthias Stein, Rebecca C. W...