This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a hu...
Donald MacVicar, Stuart Ford, Ewan Borland, Robert...
In this work, we present an adaptive space carving method for scene reconstruction from a set of images obtained from low cost calibrated webcams. Our method uses a combination of...
Anselmo Antunes Montenegro, Paulo Cezar Pinto Carv...
The study of self-replicating structures in Computer Science has been taking place for more than half a century, motivated by the desire to understand the fundamental principles a...
Recently, much research has been proposed using nature inspired algorithms to perform complex machine learning tasks. Ant Colony Optimization (ACO) is one such algorithm based on s...
Mixed Presence Groupware (MPG) supports both colocated and distributed participants working over a shared visual workspace. It does this by connecting multiple single-display grou...