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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
14 years 11 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ENTCS
2008
106views more  ENTCS 2008»
14 years 11 months ago
Modelling Adaptive Systems in ForSyDe
Emerging architectures such as partially reconfigurable FPGAs provide a huge potential for adaptivity in the area of embedded systems. Since many system functions are only execute...
Ingo Sander, Axel Jantsch
CONCUR
2003
Springer
15 years 4 months ago
A Compositional Semantic Theory for Synchronous Component-based Design
Abstract. Digital signal processing and control (DSPC) tools allow application developers to assemble systems by connecting predefined components in signal–flow graphs and by h...
Barry Norton, Gerald Lüttgen, Michael Mendler
114
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DEEC
2006
IEEE
15 years 3 months ago
A Bottom-Up Workflow Mining Approach for Workflow Applications Analysis
Abstract. Engineering workflow applications are becoming more and more complex, involving numerous interacting business objects within considerable processes. Analysing the interac...
Walid Gaaloul, Karim Baïna, Claude Godart
RTSS
2007
IEEE
15 years 6 months ago
An Energy-Driven Design Methodology for Distributing DSP Applications across Wireless Sensor Networks
Wireless sensor network (WSN) applications have been studied extensively in recent years. Such applications involve resource-limited embedded sensor nodes that have small size and...
Chung-Ching Shen, William Plishker, Shuvra S. Bhat...