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» Rapid Software Development through Team Collocation
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ITICSE
2005
ACM
15 years 3 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
ICRA
2007
IEEE
160views Robotics» more  ICRA 2007»
15 years 4 months ago
Morphing Bus: A rapid deployment computing architecture for high performance, resource-constrained robots
— For certain applications, field robotic systems require small size for cost, weight, access, stealth or other reasons. Small size results in constraints on critical resources s...
Colin D'Souza, Byung Hwa Kim, Richard M. Voyles
QOSA
2009
Springer
15 years 4 months ago
Achieving Agility through Architecture Visibility
L.L.Bean is a large retail organization whose development processes must be agile in order to allow rapid enhancement and maintenance of its technology infrastructure. Over the pas...
Carl Hinsman, Neeraj Sangal, Judith A. Stafford
ROBOCUP
1999
Springer
145views Robotics» more  ROBOCUP 1999»
15 years 2 months ago
5dpo-2000 Team Description
This paper briefly describes the design principles of the hardware and software of 5dpo-2000 team. An evolutive approach is presented as the robots are constantly being improved wi...
Paulo Costa, António Moreira, Armando Sousa...
ISJ
2008
93views more  ISJ 2008»
14 years 10 months ago
Knowledge transfer in globally distributed teams: the role of transactive memory
Abstract. This paper explores the role of transactive memory in enabling knowledge transfer between globally distributed teams. While the information systems literature has recentl...
Ilan Oshri, Paul C. van Fenema, Julia Kotlarsky