As embedded systems continue to face increasingly higher performance requirements, deeply pipelined processor architectures are being employed to meet desired system performance. ...
In this paper we describe the use of design patterns as a basis for creating a Humanoid Walking Pattern Generator Software having a modular architecture. This architecture made po...
In order to support interactive high-fidelity prototyping of postWIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and su...
We describe cache architecture, intended for prototype-oriented IC platforms, that automatically finds the best cache configuration for a particular application. The cache itself ...
The aim of the work described in this paper is to extend the EPFL dialogue platform with multimodal capabilities. Based on our experience with the EPFL Rapid Dialogue Prototyping M...