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IPPS
2010
IEEE
14 years 10 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
ASPDAC
2005
ACM
98views Hardware» more  ASPDAC 2005»
15 years 2 months ago
Online hardware/software partitioning in networked embedded systems
Abstract— Today’s embedded systems are typically distributed and more often confronted with timevarying demands. Existing methodologies that optimize the partitioning of comput...
Thilo Streichert, Christian Haubelt, Jürgen T...
PADS
2003
ACM
15 years 5 months ago
HLA-based Adaptive Distributed Simulation of Wireless Mobile Systems
Wireless networks’ models differ from wired ones at least in the innovative dynamic effects of host-mobility and open-broadcast nature of the wireless medium. Topology changes d...
Luciano Bononi, Gabriele D'Angelo, Lorenzo Donatie...
114
Voted
WWW
2009
ACM
16 years 1 months ago
Anycast-aware transport for content delivery networks
Anycast-based content delivery networks (CDNs) have many properties that make them ideal for the large scale distribution of content on the Internet. However, because routing chan...
Zakaria Al-Qudah, Seungjoon Lee, Michael Rabinovic...
119
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MCS
2007
Springer
15 years 12 days ago
Parallel unstructured mesh generation by an advancing front method
Mesh generation is a critical step in high fidelity computational simulations. High-quality and high-density meshes are required to accurately capture the complex physical phenome...
Yasushi Ito, Alan M. Shih, Anil K. Erukala, Bharat...