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» Ray Maps for Global Illumination
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CGF
2005
111views more  CGF 2005»
14 years 9 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
SI3D
2006
ACM
15 years 3 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
3DIM
2003
IEEE
15 years 3 months ago
Colour Texture Fusion of Multiple Range Images
Texture mapping of manifolds that were reconstructed from different range views requires the fusion of the texture maps acquired from different views. Illumination conditions and ...
Alexander Agathos, Robert B. Fisher
CVPR
2006
IEEE
15 years 11 months ago
Edge Suppression by Gradient Field Transformation Using Cross-Projection Tensors
We propose a new technique for edge-suppressing operations on images. We introduce cross projection tensors to achieve affine transformations of gradient fields. We use these tens...
Amit K. Agrawal, Ramesh Raskar, Rama Chellappa
EGH
2003
Springer
15 years 3 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart