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» Ray Maps for Global Illumination
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EGH
2010
Springer
14 years 7 months ago
Architecture considerations for tracing incoherent rays
This paper proposes a massively parallel hardware architecture for efficient tracing of incoherent rays, e.g. for global illumination. The general approach is centered around hier...
Timo Aila, Tero Karras
CG
2000
Springer
14 years 9 months ago
Light propagation visualization as a tool for 3D scene analysis in lighting design
This paper is devoted to a designer tool, which is an extension of particle tracing algorithm for analysis of scenes, artifacts, image ghosts, and ray tracing mechanism itself. Th...
Edward A. Kopylov, Kirill Dmitriev
GRAPHITE
2006
ACM
15 years 3 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
TOG
2002
153views more  TOG 2002»
14 years 9 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
MVA
2002
107views Computer Vision» more  MVA 2002»
14 years 9 months ago
Spectral Measurement of Ambient Lighting and Its Application to Image Rendering
A method is described for estimating the illuminant spectra of an omnidirectional light distribution from the images of a camera aiming at a mirrored ball. First, we introduce an ...
Shoji Tominaga, Norihiro Tanaka