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121
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SIGGRAPH
1995
ACM
15 years 5 months ago
Optimally combining sampling techniques for Monte Carlo rendering
Monte Carlo integration is a powerful technique for the evaluation of difficult integrals. Applications in rendering include distribution ray tracing, Monte Carlo path tracing, a...
Eric Veach, Leonidas J. Guibas
92
Voted
CGF
2008
114views more  CGF 2008»
15 years 1 months ago
Displacement Mapping on the GPU - State of the Art
This paper reviews the latest developments of displacement mapping algorithms implemented on the vertex, geometry, and fragment shaders of graphics cards. Displacement mapping alg...
László Szirmay-Kalos, Tamás U...
106
Voted
CJ
2008
97views more  CJ 2008»
15 years 1 months ago
Three Kinds of Probabilistic Induction: Universal Distributions and Convergence Theorems
We will describe three kinds of probabilistic induction problems, and give general solutions for each , with associated convergence theorems that show they tend to give good proba...
Ray J. Solomonoff
117
Voted
WCNC
2008
IEEE
15 years 8 months ago
Distributed Space-Frequency Coding over Amplify-and-Forward Relay Channels
Abstract— In this paper, the design of distributed spacefrequency codes (DSFCs) for wireless relay networks employing the amplify-and-forward (AAF) protocol is considered. The te...
Karim G. Seddik, K. J. Ray Liu
104
Voted
SMILE
2000
Springer
15 years 5 months ago
Rendering with Non-uniform Approximate Concentric Mosaics
In this paper, we explore the more practical aspects of building and rendering concentric mosaics. First, we use images captured with only approximately circular camera trajectorie...
Jinxiang Chai, Sing Bing Kang, Heung-Yeung Shum