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» Ray Shooting in Polygons Using Geodesic Triangulations
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COMGEO
2006
ACM
14 years 11 months ago
Octrees with near optimal cost for ray-shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applica...
Hervé Brönnimann, Marc Glisse
IJCGA
2007
55views more  IJCGA 2007»
14 years 11 months ago
Parabola Separation Queries and their Application to Stone Throwing
Given two sets A and B of m non-intersecting line segments in the plane, we show how to compute in O(m log m) time a data structure that uses O(m) space and allows to answer the fo...
Otfried Cheong, Hazel Everett, Hyo-Sil Kim, Sylvai...
GRAPHITE
2007
ACM
15 years 3 months ago
Visibility map for global illumination in point clouds
Point-sampled geometry has gained significant interest due to their simplicity. The lack of connectivity touted as a plus, however, creates difficulties in many operations like ge...
Rhushabh Goradia, Anil Kanakanti, Sharat Chandran,...