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WSCG
2004
168views more  WSCG 2004»
15 years 1 months ago
Efficient Trimmed NURBS Tessellation
Interactive rendering of trimmed NURBS models is of great importance for CAD systems. For this the model needs to be transformed into a polygonal representation. This transformati...
Ákos Balázs, Michael Guthe, Reinhard...
SI3D
1999
ACM
15 years 4 months ago
Preprocessing occlusion for real-time selective refinement
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
Fei-Ah Law, Tiow Seng Tan
NPAR
2010
ACM
15 years 4 months ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
COMPGEOM
2004
ACM
15 years 5 months ago
Approximate convex decomposition of polygons
We propose a strategy to decompose a polygon, containing zero or more holes, into “approximately convex” pieces. For many applications, the approximately convex components of ...
Jyh-Ming Lien, Nancy M. Amato
VISUALIZATION
1998
IEEE
15 years 4 months ago
Fast and memory efficient polygonal simplification
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must retain and use information about the original model during the simplification ...
Peter Lindstrom, Greg Turk