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PERCOM
2008
ACM
14 years 9 months ago
An Infrastructure for Developing Pervasive Learning Environments
This paper presents an infrastructure for developing problem-based pervasive learning environments. Building such environments necessitates having many autonomous components deali...
Sabine Graf, Kathryn MacCallum, Tzu-Chien Liu, Mai...
NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
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ICEIS
2003
IEEE
15 years 2 months ago
Knowledge Construction in E-Learning - Designing an E-Learning Environment
: In the traditional classroom, students learned to depend on tutors for their motivation, direction, goal setting, progress monitoring, self-assessment, and achievement. A fundame...
Kecheng Liu, Shirley Williams, Lily Sun
AADEBUG
2005
Springer
14 years 11 months ago
On the design of a pervasive debugger
Increased reuse of software components has led to a software mishmash as existing packages are used as building blocks for new systems. Current debuggers cannot cope with the intr...
Alex Ho, Steven Hand
NORDICHI
2004
ACM
15 years 2 months ago
Wolves, football, and ambient computing: facilitating collaboration in problem solving systems through the study of human and an
This paper describes how computer-human interaction in ambient computing environments can be best informed by conceptualizing of such environments as problem solving systems. Typi...
David W. Eccles, Paul T. Groth