This paper describes the design and implementation of a pervasive computing framework, named Physicalnet. Essentially, Physicalnet is a generic paradigm for managing and programmi...
Pascal Vicaire, Zhiheng Xie, Enamul Hoque, John A....
— The design and the implementation of software for mobile computers and for pervasive computing environments entail several issues and lead to new requirements. Applications mus...
Davide Carboni, Andrea Piras, Stefano Sanna, Gavin...
Abstract: Modeling systems with Statecharts has become standard practice in the design of reactive embedded devices. However, the modeling of realistic applications with the paradi...
Mobile social software is currently designed and conceived to afford serendipitous social interactions in densely populated urban environments. In this paper, I argue that these s...
Developmental systems typically produce a phenotype through a generative process whose outcome depends on feedback from the environment. In most artificial developmental systems, ...