We introduce STORMED hybrid games (SHG), a generalization of STORMED Hybrid Systems [21], which have natural specifications, allow rich continuous dynamics and admit various proper...
This paper describes an impulse-based dynamic simulation method for articulated bodies which has a linear time complexity. Existing linear-time methods are either based on a reduc...
The performance of a speech recognition system may be degraded even without any background noise because of the linear or non-linear distortions incurred by recording devices or r...
In this paper we consider the problem of temporal texture modeling and synthesis. A temporal texture (or dynamic texture) is seen as the output of a dynamical system driven by whit...
In the identification of nonlinear dynamical models it may happen that not only the system dynamics have to be modeled but also the noise has a dynamic character. We show how to ad...