Sciweavers

282 search results - page 45 / 57
» Reactive Environments
Sort
View
DIGRA
2005
Springer
15 years 3 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
POLICY
2005
Springer
15 years 3 months ago
Using Linear Temporal Model Checking for Goal-Oriented Policy Refinement Frameworks
Policy refinement is meant to derive lower-level policies from higher-level ones so that these more specific policies are better suited for use in different execution environments...
Javier Rubio-Loyola, Joan Serrat, Marinos Charalam...
ICRA
2003
IEEE
160views Robotics» more  ICRA 2003»
15 years 3 months ago
Adapting navigation strategies using motions patterns of people
— As people move through their environments, they do not move randomly. Instead, they are often engaged in typical motion patterns, related to specific locations they might be i...
Maren Bennewitz, Wolfram Burgard, Sebastian Thrun
SAC
2003
ACM
15 years 3 months ago
Distributed Query Adaptation and Its Trade-offs
Adaptive query processing in large distributed systems has seen increasing importance due to the rising environmental fluctuations in a growing Internet. We describe Ginga, an ad...
Henrique Paques, Ling Liu, Calton Pu
SIGMETRICS
2003
ACM
15 years 3 months ago
Resilient multicast using overlays
We introduce PRM (Probabilistic Resilient Multicast): a multicast data recovery scheme that improves data delivery ratios while maintaining low end-to-end latencies. PRM has both ...
Suman Banerjee, Seungjoon Lee, Bobby Bhattacharjee...