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LICS
1997
IEEE
15 years 3 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
ECOOPW
1994
Springer
15 years 3 months ago
Abstracting Interactions Based on Message Sets
ing Interactions Based on Message Sets Svend Frr 1 and Gul Agha2. 1 Hewlett-Packard Laboratories, 1501 Page Mill Road, Palo Alto, CA 94303 2 University of Illinois, 1304 W. Springf...
Svend Frølund, Gul Agha
VIS
2007
IEEE
181views Visualization» more  VIS 2007»
16 years 28 days ago
Shadow-Driven 4D Haptic Visualization
Just as we can work with two-dimensional floor plans to communicate 3D architectural design, we can exploit reduced-dimension shadows to manipulate the higher-dimensional objects ...
Hui Zhang, Andrew J. Hanson
IROS
2008
IEEE
177views Robotics» more  IROS 2008»
15 years 6 months ago
Collision detection and reaction: A contribution to safe physical Human-Robot Interaction
Abstract— In the framework of physical Human-Robot Interaction (pHRI), methodologies and experimental tests are presented for the problem of detecting and reacting to collisions ...
Sami Haddadin, Alin Albu-Schäffer, Alessandro...
85
Voted
ROMAN
2007
IEEE
139views Robotics» more  ROMAN 2007»
15 years 6 months ago
Characterising Dimensions of Use for Designing Adaptive Dialogues for Human-Robot Communication
Abstract— In this paper we provide a possible characterisation of user behaviour based on an analysis of a corpus of human-robot communication, collected by using the Wizard-of-O...
Anders Green