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AFRIGRAPH
2003
ACM
15 years 9 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
CONEXT
2008
ACM
15 years 5 months ago
Is there life in Second Life?
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Matteo Varvello, Fabio Picconi, Christophe Diot, E...
224
Voted
CORR
2010
Springer
319views Education» more  CORR 2010»
15 years 4 months ago
Investigating Output Accuracy for a Discrete Event Simulation Model and an Agent Based Simulation Model
In this paper, we investigate output accuracy for a Discrete Event Simulation (DES) model and Agent Based Simulation (ABS) model. The purpose of this investigation is to find out ...
Mazlina Abdul Majid, Uwe Aickelin, Peer-Olaf Siebe...
3DIM
1999
IEEE
15 years 8 months ago
Virtual Environment Modeling by Integrated Optical and Acoustic Sensing
In this paper, the problem of underwater scene understanding from multisensory data is addressed. Acoustic and optical devices onboard an underwater vehicle are used to sense the ...
Andrea Fusiello, Riccardo Giannitrapani, V. Isaia,...
130
Voted
SIBGRAPI
2009
IEEE
15 years 10 months ago
Scale-Space for Union of 3D Balls
Shape discretization through union of weighted points or balls appears as a common representation in different fields of computer graphics and geometric modeling. Among others, it...
Alex Laier Bordignon, Betina Vath, Thales Vieira, ...