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CGF
2005
149views more  CGF 2005»
14 years 11 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
APIN
2002
90views more  APIN 2002»
14 years 11 months ago
Scalable Techniques from Nonparametric Statistics for Real Time Robot Learning
Abstract: Locally weighted learning (LWL) is a class of techniques from nonparametric statistics that provides useful representations and training algorithms for learning about com...
Stefan Schaal, Christopher G. Atkeson, Sethu Vijay...
IJCV
2002
143views more  IJCV 2002»
14 years 11 months ago
Trinocular Stereo: A Real-Time Algorithm and its Evaluation
In telepresence applications each user is immersed in a rendered 3D-world composed from representations transmitted from remote sites. The challenge is to compute dense range data...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
PRESENCE
1998
123views more  PRESENCE 1998»
14 years 11 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
AAAI
2012
13 years 2 months ago
Model Learning and Real-Time Tracking Using Multi-Resolution Surfel Maps
For interaction with its environment, a robot is required to learn models of objects and to perceive these models in the livestreams from its sensors. In this paper, we propose a ...
Jörg Stückler, Sven Behnke